Ragnarok Mobile Seven Royals update adds the Lost Isle dungeon to the game, players can now farm Ancient Equip Garment, Footgears and Accessory. Here’s a guide and tips to help you kill that heart and clear the instance.
The Lost Isle weekly instance is easier than Ponape Muesum as you won’t have to deal with multiple MVP enemies in the final stage. However there are a few mechanics you’ll need to know for an smooth clear.
Lost Isle and Ponape Museum rewards are separate. You can farm them both once a week.
Stage One: Magma Golem
The Magma Golem is Fire, Large and Formless type. Using Water Element attacks will help you deal more damage.
Here are some cards to consider:
- Minorous Card (Weapon)
DMG to Large Size monsters +25%, Atk +15 - Peco Peco Egg Card (Weapon)
DMG to Formless race +15% - Meryl Rowlands card (Off-hand)
Dmg to MVP and Mini monsters +5% - Hart Card (Armor)
Dmg to MVP and Mini monsters +10%
This monster along with the rest of the brave difficulty dungeon aren’t too hard. With a decent party you’ll blast through it. There are more optimal cards than Meryl and Hart Card but these save you from having to switch out.
Abilities and Tips
The Magma Golem has a bunch of abilities. However you’ll likely kill him before seeing most of them. Here’s a few to watch out for:
- Skyfall – 2 Red circles will appear before meteors hits. Just move away from the red circles.
- Scorching Link – Links 2 players dealing DoT. If players move away from each other the two will receive massive damage.
- Stone Prison Burial – 1 Player will be snared. A stone prison will be summoned. Destroy within 10s or the snared player will die.
- Stone God Descends – Marked players will transform into a Stone Avatar. If this happens to you use the Place Rock skill (on a space without meteor debris) to turn back.
- Quicksand Ball – AoE DoT. If possible stand away from its AoE effect.
Stage Two: Sea Spirit Totem
The Sea Spirit Totem is Ghost, Large and Formless type. Using Ghost Element attacks will help you deal more damage. Otherwise use any Elemental Damage (avoid Neutral and Poison damage).
You can keep the same cards from the previous stage:
- Minorous Card (Weapon)
DMG to Large Size monsters +25%, Atk +15 - Peco Peco Egg Card (Weapon)
DMG to Formless race +15% - Meryl Rowlands card (Off-hand)
Dmg to MVP and Mini monsters +5% - Hart Card (Armor)
Dmg to MVP and Mini monsters +10%
Abilities and Tips
This MVP has a bunch of mechanics. Thankfully you may also blast through this MVP without having to worry about any of them. Here’s a few to watch out for:
- Imprint – Watch out for icons that appear ontop of the MVP’s head. There are 3 types:
– Eye (when casting ends any player facing the Sea Spirit Totem will die) – get ready to face away.
– Water (marked player will receive AoE dmg) – more players in the area the less dmg so gather around the marked player.
– Wood (AoE dmg to each player) – spread out. - Component Analysis – Players will transform into Small Sigil and receive a random mark. Use the correct action skill corresponding to your mark to break the death curse. Watch what the Sea Spirit Totem does to determine the correct action (alternatively look at your debuff icon). There are 3 options:
– Spin clockwise
– Spin counter clockwise
– Head spin - Sigil Summon – Totem enemies will be summoned. They get stronger over time so clear them fast.
- Destruction Wave – Used when Sea Spirit Totem has no player within 10m range to auto attack. Have your tanks near the MVP at all times to avoid this ability.
Stage Three: Demonic Overseer
The Demonic Overseer is Large and Demon type. Using Holy Element attacks will help you deal more damage.
You can keep most of your cards from the previous stage:
- Minorous Card (Weapon)
DMG to Large Size monsters +25%, Atk +15 - Clock Card (Weapon)
DMG to formless race +10%, DMG to demon race +10% - Strouf Card (Weapon)
DMG to demon monsters +25% - Abysmal Knight Card (Weapon)
DMG to Boss monster +10% - Meryl Rowlands card (Off-hand)
Dmg to MVP and Mini monsters +5% - Hart Card (Armor)
Dmg to MVP and Mini monsters +10%
Abilities and Tips
This is probably where most players get stuck. How to kill the corrupted heart. It’s pretty simple once you know how:
- When Demonic Overseer HP drops to 70% it will become invincible.
- A heart will be summoned for you to attack however it will be protected by corrupted energy.
- To deal damage to the heart you will need to defeat minion spawns which drop Corrupted Energy Orbs.
- Destroy these energy orbs (red balls) to gain a temporary buff that allows you to deal damage to the heart.
- Once the heart is destroyed you can continue to defeat the Demonic Overseer.
Here’s a few other abilities to watch out for:
- Asphyxiating Tentacle – Summons 3 tentacles that deal AoE dmg and binds damaged players. Unbound players can kill the tentacles to free bound players.
- Corrupted Whilpool – Demonic Overseer can spawn Green poison AoE a number of ways:
– Phen Summon – Phen will follow player dealing damage to adjacent players. Damaged players will spawn Corrupted Whirlpool.
– Torrent – Targets 2 players dealing damage and stun then spawning a Corrupted Whirlpool.
– Corrumpted Summon – Spawns multiple Corrupted Marine Spheres that explodes over time dealing full screen damage and creating Corrupted Whirlpools. Kill them before they explode.