Here are 5 strong meta builds in Drodo’s Auto Chess. Not enough? Find below 10 more additional compositions to add to your arsenal.

Hey all, Oran again.

Thought I’d do another of these, although a lot of builds haven’t really changed. Link to my previous post can be found here.

Well, here they are. The current “strongest” builds (In alphabetical order, not order of strength);

1. Dragon Mage

Dragon Knight
Flamming Wizard
Pirate Captain
Shining Dragon
Stone Spirit
Thunder Spirit
Venom
Werewolf
0( 1 / 6 )
3( 3 / 9 )
3( 3 / 9 )
0( 1 / 6 )
3( 3 / 6 )
4( 4 / 6 )
0( 1 / 9 )
2( 2 / 4 )
0( 1 / 6 )

DK had all his nerfs reverted and Venom’s targeting + mage buff makes him murder the enemy carry at the start of the fight most of the time.

A lot of people play Doom over Stone Spirit, however I prefer Stone Spirit as the spirit buff lets your Thunder Spirit defend your backline from assassins. He’s also a lot cheaper than Doom.

As for the mages – I play Thunder Spirit and Flamming as neither of them require mana items to be good (unlike Tortolla), and Flamming is a lot more reliable than Tortolla since he likes to miss his ult completely.

I’ve had a lot of success going 4 spirits in this build and cutting Werewolf if I find a Dark Spirit, and won a couple of games in the GLL tournament by doing this.

Other considerations for lvl 9/10 are the typical mage additions; Helicopter, Storm Shaman or any legendary at all. You can even add Marine if you’re vs another mage comp.

2. Feathered Hunter

Dwarf Sniper
Shining Archer
Shining Assassin
Taboo Witcher
Warpwood Sage
Wind Ranger
Wisper Seer
3( 3 / 6 )
0( 1 / 6 )
1( 1 / 2 )
2( 2 / 4 )
1( 1 / 1 )
6( 6 / 9 )

Feathered is strong and sniper’s new targeting is strong. Combined, they’re STRONG. You can add Razorclaw at lvl 8, or another Sniper 2* or whatever else you need.

Make sure your sniper isn’t getting killed – He should be in the corner with WR in front of him and Shining Archer next to him. You may need to add marines or give him MR as he will die to a 2* Venom ult otherwise and since you’ll probably stack him with items, he’ll probably be targeted.

3. Glacier Knights

Berserker
Desperate Doctor
Evil Knight
Fortune Teller
Frost Knight
Hell Knight
Lightblade Knight
Soul Reaper
0( 1 / 9 )
2( 2 / 6 )
4( 4 / 6 )
1( 1 / 1 )
4( 4 / 6 )
2( 2 / 4 )
1( 1 / 1 )
0( 1 / 9 )

Glacier Knights is surprisingly strong at the moment, partly due to them being largely uncontested in lobbies (At least the lobbies I’ve played). They haven’t actually changed at all, but all the new items are insanely good for them.

You can add whatever you want at 9/10 – Storm shaman vs gods, Marines vs mages, legendaries, 4 warlocks or 4 egersis. It depends on your lobby.

4. God Mage

Desperate Doctor
God of Thunder
God of War
Lord of Sand
Soul Reaper
Storm Shaman
The Source
Thunder Spirit
2( 2 / 6 )
3( 3 / 9 )
0( 1 / 9 )
0( 1 / 6 )
0( 1 / 2 )
0( 1 / 6 )
2( 2 / 2 )
0( 1 / 6 )
1
0( 1 / 4 )
0( 1 / 4 )
0( 1 / 6 )
0( 1 / 4 )

So gods got nerfed. Oof. They’re still one of the best late-game comps if you pull them off. Nothing has actually changed for the comp though, other than you can run Fortune Teller over Desperate Doctor if you’re lose streaking (I always prefer Doctor late game though for easy warlock buff + the cc).

Use Shining Dragon until you find GoT. If you are vs Knights, consider keeping Shining Dragon and ditching Thunder Spirit instead so you can run Dark Spirit. You can also use Siren if you have mana items for her and need the extra CC (Particularly vs tanky comps like Knights).

5. Hunter Warrior

Abyssal Guard
Dwarf Sniper
Egersis Ranger
Pirate Captain
Siren
Soul Reaper
Venomancer
Werewolf
3( 3 / 9 )
3( 3 / 6 )
2( 2 / 6 )
2( 2 / 4 )
1( 1 / 1 )
2( 2 / 4 )
2( 2 / 6 )
0( 1 / 6 )
1( 1 / 1 )
0( 1 / 6 )

This build was already strong, and now with sniper’s new AI it’s even better. You can add Doom or Razorclaw at 9 depending on whether you need Doom’s silence and how contested Razorclaw is.

If you add Doom, you can replace Abyssal Guard for Tsunami Stalker. You can also go 4 Egersis or 4 Warlocks if you want to at 9/10, or even 4 marines. Venomancer can be replaced with Dark Spirit if vs Knights.

Early game, use whatever warriors and hunters you can find and transition out of them.

The builds that are still playable (although not the current “op” builds) and either haven’t changed much or at all (In alphabetical order, not order of strength);

1. 3 Mages

Pirate Captain
Shadow Devil
Stone Spirit
The Source
Thunder Spirit
Tortola Elder
Werewolf
3( 3 / 9 )
0( 1 / 6 )
3( 3 / 9 )
4( 4 / 6 )
1( 1 / 1 )
2( 2 / 4 )
0( 1 / 6 )

Still playable, but Dragon Mage is usually always a better choice. Add dupe mages, or legendaries, or storm shaman, or basically anything that does good magic damage.

You may choose to play Doom over Shadow Devil if you need a stronger frontline and Swordsman can be used over Stone Spirit.

2. 6 Mages

Doom Arbiter
Flamming Wizard
God of Thunder
Pirate Captain
Shining Dragon
The Source
Thunder Spirit
Tortola Elder
Werewolf
3( 3 / 9 )
6( 6 / 9 )
1( 1 / 1 )
4( 5 / 6 )
1( 1 / 2 )
0( 1 / 6 )
0( 1 / 9 )
0( 1 / 4 )
0( 1 / 6 )

Currently unreliable due to Ogre Mage being removed however since Winter Wyvern (1 cost dragon mage) is the next unit being added, this build will become a lot more popular soon (as long as they don’t remove another low cost mage).

Currently, I only ever play 6 mages as a transition from Dragon Mage or if I highroll GoT at lvl 8. 3 Warrior Frontline can be a consideration, however it’s not always a necessity due to how much burst you have.

Consider adding units like Helicopter or Storm Shaman instead. You could also play 6 mages with dragons however this only leaves 2 slots for frontline.

3. 6 Assassins

Abyssalcrawler
Lord of Sand
Phantom Queen
Razorclaw
Shadowcrawler
Shining Assassin
Venom
Warpwood Sage
6( 6 / 6 )
2( 2 / 4 )
0( 1 / 4 )
2( 2 / 6 )
1
1( 1 / 1 )
3( 3 / 9 )
0( 1 / 6 )

The only change is that I’ve started cutting Water Spirit or Phantom Queen for Venom due to his new AI being so good.

Add marine at 9 if necessary. This build will probably not win the game unless you get a lot of items on a Shadowcrawler 3*.

4. Beast Warriors

Abyssal Guard
Berserker
Doom Arbiter
Pirate Captain
Poisonous Worm
Razorclaw
Tusk Champion
Werewolf
6( 6 / 9 )
0( 1 / 6 )
0( 1 / 4 )
0( 1 / 4 )
0( 1 / 6 )
1( 1 / 1 )
2( 2 / 6 )
4( 4 / 6 )
1

Still strong, especially if you highroll it. Add either Siren at 9 for marine, or a warlock at 9 for warlocks (I prefer Soul Reaper or Desperate Doctor). Can use Swordsman over Abyssal Guard if you don’t need marine buff.

Can also use Rogue Guard over Doom if you don’t need the silence, or run both and cut Abyssal Guard.

5. Dragon Knights

Argali Knight
Dragon Knight
Evil Knight
Frost Knight
Hell Knight
Lightblade Knight
Shining Dragon
Venom
6( 6 / 6 )
0( 1 / 9 )
0( 1 / 6 )
2( 2 / 6 )
3( 3 / 6 )
0( 1 / 4 )
0( 1 / 6 )
1( 1 / 1 )
0( 2 / 9 )

Even stronger than it was due to DK nerf reverts and venom’s new AI. Add Soul Reaper at 9 in most cases.

6. Feathered Assassins

Lord of Sand
Razorclaw
Shadowcrawler
Shining Assassin
Taboo Witcher
Warpwood Sage
Wind Ranger
Wisper Seer
3( 3 / 6 )
2( 3 / 4 )
1( 1 / 2 )
0( 1 / 6 )
2( 2 / 6 )
1
6( 6 / 9 )

No change at all, still strong, though maybe not quite as reliable as Feathered Hunters.

You’ll need to get a Shadowcrawler 3 with good items to win most lobbies, but it’s a pretty reliable top 4. I usually sit at lvl 8 and roll for 3* Shadowcrawler, although you may want to go to 10 for marines or legendaries.

7. Feathered Demons

Fallen Witcher
Phantom Queen
Shadowcrawler
Shining Assassin
Taboo Witcher
Warpwood Sage
Wind Ranger
Wisper Seer
2( 2 / 2 )
3( 3 / 6 )
2( 2 / 4 )
0( 1 / 6 )
1( 2 / 1 )
6( 6 / 9 )

Same as above although slightly less item reliant to win surprisingly. Fallen Witcher 3* is a monster even if he only has 1 mana item. Add whatever you need at lvl 9/10 – although Rogue Guard is preferred.

8. Feathered Dragons

Dragon Knight
Shadowcrawler
Shining Assassin
Shining Dragon
Taboo Witcher
Venom
Warpwood Sage
Wisper Seer
0( 1 / 6 )
3( 3 / 6 )
0( 1 / 9 )
1( 1 / 2 )
2( 2 / 4 )
3( 3 / 6 )
0( 1 / 6 )
6( 6 / 9 )

Even stronger than it was due to DK nerf reverts and venom’s new AI. I actually won a tournament game by going to lvl 10 and adding 2 mages to this build – it’s surprisingly effective.

9. Goblin Mages

Devastator
Heaven Bomber
Ripper
Sky Breaker
Soul Breaker
The Source
Thunder Spirit
Tortola Elder
Venomancer
4( 4 / 6 )
0( 1 / 6 )
3( 3 / 9 )
0( 1 / 6 )
6( 6 / 6 )
2( 2 / 6 )
0( 1 / 4 )
1( 1 / 1 )

No change, still strong but still unreliable due to Goblins having no mid-game. 10th unit is usually Helicopter or Dark Spirit and you can replace Thunder Spirit with GoT if you get it.

10. Goblin Warlocks

Dark Spirit
Devastator
Heaven Bomber
Ripper
Shadow Devil
Sky Breaker
Soul Breaker
Soul Reaper
Venomancer
4( 4 / 6 )
4( 4 / 6 )
0( 1 / 6 )
0( 1 / 4 )
6( 6 / 6 )
1( 1 / 1 )
0( 1 / 4 )
1( 1 / 1 )

No change, although the website doesn’t seem to have Ghost Prophet. I’d use Ghost Prophet over Shadow Devil for the Egersis buff, but it’s not necessary. You can go down to 2 Warlocks and add Marines if necessary.

Additional Builds

For the builds I haven’t mentioned;

  • Cave Mage is no longer viable due to there only being 3 caves.
  • 6 Hunters is honestly just not worth it in most situations. The only time I would ever consider it is if I’m 1v1 vs a feathered player and even then, I usually just add more frontline units or legendaries instead.
  • In my most recent games, Feathered Assassin Hunters just hasn’t been worth the effort. Just stick to feathered Hunters, it’s a lot cheaper and a lot more reliable.
  • Glacier Warriors requires lvl 9 and the amount of gold needed isn’t really worth the payoff.